I assume that only 1 mod excepfional mass for chassis is kinda low. Maybe as player ranking goes up in combat? by aerojet029 Mon, 10. by GeneticResearch Fri, 7. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. by Max Bain Fri, 3. Dec 18, 02:01, Post Dec 18, 08:42, Post May 21, 14:55, Post This includes Ships, Weapons, Projectils, Shields, Engines, Missiles and Wares. Exceptional mods only drop off criminals around stations at the moment. by apricotslice Fri, 13. I suggest using the "Paintjobs For Sale" mod to color your ships if you are unhappy with the standard painting. by Max Bain Sat, 4. 3. - X4 Foundations Ship Modifications Guide Captain Collins. Thats a shame, as disabling the terrans is a big chunk of better performance for me without a big tradeoff (as i dont like their ships). by PetitViet Fri, 13. You will double the damage output. I've killed hundreds of xenon (probably 10Ks) and i've yet to find anything other than basic. For X Rebirth i have use a mod in the past for more rooms in the Albion Skunk and i like it. by Skeeter Fri, 7. I mean both but if not possible for M ships then I guess for S ships too. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. -add a paint shop dealer Make a language file for the program, if possible. Note: I added paintmods for nearly all ships. They will start building more I's after 100 hours and after 200 hours even more, fixed a bug that court (split faction) jobs spawned at the start of the game while they should be supressed by some story script - this could result in a destruction of the first fleet without the player doing anything, Red Knight is now a Split battleship (if you dont own Vendetta you should not be able to buy it anymore), added split jobs for battleship production (if you dont own Vendetta you should not see any more Red Knights beeing built by Paranid), fixed some weapon groups had mixed turret tags, added medium shield to Sharks bottom turret group, added turret group with 3 turrets to Shark destroyer, rotated front weapons of Devastator to match its visual better, now when the player clicks on an XR ship in space, its ship class will be spoken (for example "Battleship"). Some assets in this file belong to other authors. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This author has not provided any additional notes regarding file permissions. Edit or just compare the values in the tables. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Hidden at 11 Dec 2021, 9:17PM by jenny1234. May 21, 13:58, Post @shuulleech Thank you for the quick answer. One aspect that X4 Foundations has very interesting is the interiors of the ships. SVE adds multiple new ships to all factions. If you ever get the chance, or desire, it would be nice to have a 'copy ship' function, which copies a vanilla ship, or fitting, and creates a new custom one. 4. No more please. One aspect that X4 Foundations has very interesting is the interiors of the ships. - added missing turret on top (got lost by changing its position), Initial beta release containing the Balor. Jan 21, 22:05, Post Subscribe to download Variety and Rebalance Overhaul Subscribe Description PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. Mod:. Nov 20, 10:57, Post by vrod Tue, 29. by AdmiralTigerclaw Wed, 12. All trademarks are property of their respective owners in the US and other countries. Thankfully, the modding community has come to the rescue. Copyright 2023 Robin Scott. - removed all referneces to RoR mod. On the largest ships these can be immense. The X:R Ship Pack includes some of the X: Rebirth ship models. Seems the xenon or kaak have better chances of dropping rarer stuff. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. I've only ever found 1 nanoweave or whatever for the chassis mods and only a handful of the others. Too much space legs already. the player is usually prevented from going there unless you have a mission NPC there. So you will lose 2x Nvidium Crystallite when dismantling a chassis upgrade, but shields can be rerolled as much as you like. Moderator: Moderators for English X Forum, Post Are there large interior spaces for cruiser-sized ships and above with multiple rooms, etc., or are we pretty much limited to just the cockpit area for all ships? Jan 21, 20:50, Post Just wondering if anyone has seen anything in that direction. REMINDER: VRO is not compatible with 6.0 and KE DLC. The game isn't about the 1st person walking experience. It is the perfect tool for you! All rights reserved. All rights reserved. Then click on Read Vanilla. without any modifications installed, it's high spec speed is just barely over a 100 m/s and with mass chasis and forward thrust mod, it barely reaches 300 m/s. Absolutely amazing. Any chance you add the inertia/strafe values? This comment section is what long time hardcore fans visit to talk about the indepth nature of the game. Thank you in advance for your support. Jul 20, 20:48, Post All trademarks are property of their respective owners in the US and other countries. More hot mods. All rights reserved. Get em as unique unlocks from a plot mission or black market or a blueprint from somewhere hidden in space you gotta find? Also useful to have a blueprint created for it so the PHQ can eventually build it. May 21, 11:15, Post If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. If you want to export your changes, set the export path the folder of your mod. X:R Ship Pack. loaded up my end game V5.4? sentenced-1989 2 yr. ago mod 2021-06-09 15:26 okakikun.hatenablog.com Install hundreds of mods with the click of a button. This mod is opted-in to receive Donation Points. If you want to make any adjustments to this mod please feel free to do so! I save scummed a xenon destroyer and got nothing above basic and that was rare in probably 30 kills. by Drumma Tue, 11. by xtra Mon, 10. You need to sign in or create an account to do that. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Nov 20, 07:04, Post Now 4-5 will be spawned, additional 4-5 will be built (8-10 were spawned before), after a developer hint that the timers I used for my jobs to start later in the game dont work, I decided to script a trigger that will start the jobs after some game time (100 hours and 200 hours), lowered Xenon I's spawns at start of the game. Small ships pretty much got full interiors. But you can move through it without a problem. Log in to view your list of favourite games. Some of the imported ships have different roles or names than in X:Rebirth. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, Mod Request - More Rooms / More Ship Rooms, Re: Mod Request - More Rooms / More Ship Rooms, http://forum.egosoft.com/viewtopic.php? Update for version 6.0 of the game is planned. From the impression I had of Boso Ta, and all the hype of KE DLC, I thought Borons would be OP (Geniuses and all) but it was extremely disappointing. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Jan 21, 21:14, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). Dec 18, 15:53, Post by werit Sat, 4. by alexthespaniard Fri, 7. X-Tended Combat (and Other) Mod Support - Modder Ressources, XR Ship Pack Lore Friendly Redistribution, https://www.patreon.com/user?u=52126891&fan_landing=true, https://www.nexusmods.com/x4foundations/mods/420, Best to take the 3.0.8 version (the same version as this mod. Criminals drop good mod loot. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. It would be so nice to have at least a ready room or similar on larger ships, maybe even customizable. All rights reserved. This mod aims to bring the Star Wars into the X4 game, including universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more. Dec 18, 15:42, Post This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible to you, admins, and anyone marked as a creator. Be careful to reload the mod after this if you want to see the changes made outside the tool because all other not exported changes are gone then. First enter the base mod path if needed and then your active mod path. This mod has been set to hidden. Thank. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) by Botschafter Von Den Glck Fri, 7. by Jeraal Fri, 7. Shuul should get this fucking mod bought out and implemented into the base game as the lack of ships in vanilla is a joke. by Realspace Fri, 15. by Max Bain Sat, 4. X4 Ship modifications So, here is full stats list of every ship modification in game: https://quantum-anomaly.herokuapp.com/x4/modifications/ 45 14 comments Add a Comment Additional_Error_182 2 yr. ago You are the best! by StopBanningMe7_III Sun, 12. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. I would like this as well. But there is so much artistic work and I think it is a pity that it only remains in a visual aspect. Copyright 2023 Robin Scott. Dec 18, 19:59, Post Grab this 100% first chance you get. Also save scum your mods installs. 8 Variety And Rebalance Overhaul VRO X4: Foundations does an incredible job at. You will also find additional information from developers here. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Because a fighter or a heavy fighter without speed is sitting ducks tbh. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. And a small boarding ramp / elevator. Dec 18, 16:30, Post Nov 20, 09:39, Post May 21, 13:24, Post 25 12 12 comments Best Add a Comment reggie368 3 yr. ago This can only be fixed by changing the model itself and would take a lot of time, so I think I will let it as it is. This means that the default color schemes of the ships have been changed and in general look not as good as before (with default paint jobs). X4mod X4 Foundations mod id:okakikun X4 foundations Part0 HOP X-Universe () mod ! Changed default version output for content.xml to 001 instead of 100, Subfolders will now only be created if necessary, Subfolders for base mod files will now be created as well, so changes made on new content of base mod will be applied into the game, Changed defaul mod name in content xml to "ZZ_" + mod folder name so the mod should be loaded as last mod. More than elite dangerous, less than star citizen. This means that you don't need to pay extra money to increase your cargo capacity. The place to discuss scripting and game modifications for X4: Foundations. Jan 21, 22:10, Post It is only visible to you. You can find these (once you unpack the game) at \assets\props\engines\macros Adjusting these will require you to basically write your own mod, which might be a little more work then you wanted. I see what you want from the interiors of X4 - and I'm sure some of it will show up - but X4 is a space econ simulation first, and a spaceman survival game last. I did it for the community so anyone please edit/redistribute as you so choose! by Realspace Fri, 15. [*]Changed Red Knights texture to vanilla Split texture, [*]Added paintjobs for ALL ships (except Fedhelm and Hermod because it is not possible), [*]Added Paranid ships to Trinity (not tested), [*]Increased chances for AI to use their paintjobs, [*]fixed wrong naming of blueprints for Fedhelm and Hermod (switched them), [*]improved docking at Arawn Mothership for S ships. Considering buying it but i wanna know, how detailed are ship interiors? This will show you all vanilla data for the specified tables. Jul 20, 13:25, Post Jan 20, 14:56, Post The powerful open-source mod manager from Nexus Mods. WARNING: if docks of already built Arawns disappeared, you need to sell and rebuy the ship. Jan 20, 11:51, Post I've never notice an impact on performance, but I have a pretty high-end system. It seems this version isnt on par with the nexus, since that one is 3.0 and includes more rooms while this one hasnt been updated since 2021. PLEASE IF YOU WANT TO USE THE X:REBIRTH SHIP MODELS, YOU SHOULD OWN X:REBIRTH. by KextV8 Fri, 7. All rights reserved. when I load vanilla or data from split extension, I dont see any Split stats. Log in to view your list of favourite games. (Which might be more useful to non-modders.). 1. . Otherwise, just use split ships (or the in-game engine mods). SamuelHaine Dec 7, 2018 @ 1:06pm. Brute force and ignorance solves all problems, just not very efficiently. by alexalsp Sat, 4. This item will only be visible in searches to you, your friends, and admins. Some assets in this file belong to other authors. All I really want is to be able to sit on chairs and benches. Die vertrauen mir! Both is optional, but the base mod path can not be the export path. X4: Foundations Mods Ship mods Ship Variation Expansion Ship Variation Expansion Endorsements 239 Unique DLs -- Total DLs -- Total views -- Version 0.28.2 Download: Manual 20 items Last updated 17 December 2022 11:53AM Original upload 25 May 2021 11:53AM Created by Luca Uploaded by CmdrTurianes Virus scan Safe to use Tags for this mod English The place to discuss scripting and game modifications for X4: Foundations. Unfortunately a lot of the really great X3 modders were scarred off by X Rebirth. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. Jul 20, 08:27, Post It can also export changes made to the items into a separate mod. by Max Bain Fri, 15. My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. Usually, mods are repeated 2-3 times. This must be the active mod folder or a totally new folder. As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post I really hope they open this up, let us cook food, add a crafting . Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1588928893. In. Please see the. by alexthespaniard Fri, 7. i can confirm going into Xenon sector and murdering gets you everything you need i went in and killed 6 to 8 Destroyers and maybe 50 other ships last night on my stream and it gave me loads of items , including a stack of missiles !!! Basically double or triple the current interior space for most ships. May 20, 14:12, Post For example: how do you know they are negative? In X-rebirth the modders added a lot of interior stuff to ships. The intention is to give a bit roleplay to the commander gameplay. I think Egosoft has done a spectacular job. The mod works with both DLCs but they are not mandatory. I like it everywhere but some players make differences between different games. X4 Foundations modding Description To allow user of this mod to create their own X4 mod that will allow of adding content based on existing models to the game. Jan 21, 22:27, Post However with the right paintjob the ships can look more beautyful. All rights reserved. Espaol - Latinoamrica (Spanish - Latin America), https://sites.google.com/view/vrowiki/Home.
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