Skill system changed for more flexible builds with more options The Kobra Mk. Armor spreadsheet, play with the highlighted values! All AI skills are elite and can be changed in the officer screen at any time for no cost. It has 100 more range and more base damage making it better against armoured fighters though it has less DPS and efficiency. wow thanks. The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. Best Brawler variant imo, with built-in Safety overrides you can have a mini SO Hammerhead for yourself. The rapid-fire nature of it alongside its poor efficiency means almost no ship has the flux to use it, even a Paragon struggles to fire multiple of them at the same time. Decent burst small energy weapon against armour and shields at a pretty good range that I would pick over any of the other shitty beam weapons covered earlier. +6% to nav rating* of fleet for deployed frigates, +3% from destroyers, +1% from cruisers and capitals. Starsector version .95.1a is now out! I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits. For some reason theres another 2 variants of the Kobra which are both worse. The reason it isn't in a higher tier is because large fights demand much more of a basic frigate, and unfortunately it doesn't have neither speed nor defenses to survive those. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Create a Star Sector Ships tier list. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. PD Laser that costs 1 more OP, it also fires in a burst instead of a continuous beam of the PD Laser. It is possible to commit no mistakes and still lose. Feel free to critique and share your thoughts on the tier list. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} B: Usually a solid generalist weapon or a good specialist weapon. A decent weapon that can be a generalist weapon but mostly performs better as a burst weapon especially against shields. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Starsector 2013 Browse game Gaming Browse all gaming A Guide to Building a simple Bounty hunting fleet Francis John 40K views 7 months ago I'll Put Down My Weapon - Starsector Vanilla Weapon. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. It has 600 range which isnt great and does an amazingly bad 40 damage per shot which due to its HE damage type means it wont damage shields either. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Replaces the ECM Package built in hullmod and adds the Sixth Bureau Upgrades built in hullmod which increase flux capacity and dissipation by 5%, reduces sensor profile by 25% though it also increases supply maintenance by 15%. If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. Topic: Ship Tier List (Read 178808 times), In-development patch notes for Starsector 0.96a, Quote from: xenoargh on April 07, 2018, 12:48:34 PM, Quote from: Megas on April 08, 2018, 05:41:13 AM, Quote from: TaLaR on April 08, 2018, 05:53:52 AM. 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Its default name is "TTS Xenorphica". ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. Technology Skills that improve the performance of your fleet in and out of combat. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. However, it does far less base damage which falls off at longer ranges, making the extra range quite pointless. But by that point in the game, it's not impressive enough to spend a ship on. A Gamma Core has 3 skills, a Beta Core has 5 skills, and an Alpha Core has 7 skills. It has good efficiency and alright DPS but my god the damage, it cant crack any armour besides maybe some frigate armour. Love the depth and detail these reviews give. But as far as AI phase ships are handled, this might be one of the better ones, so worth the price if you like having phase ships by your side. Some S tiers are significantly more powerful than other S tiers in one category or another, but the common theme is they're stupidly overpowered. I find Hyperion easier to control than phase ships. Another ship with fucking multiple variants with minor differences. The other trees are just lackluster. The Husky mainly functions as an escort frigate to other ships. Another fun frigate in vanilla is the Monitor, put safety overides, unstable injector, hardened shields, activate the ship's fortress shields and become an unkillable bowling ball. In combat, it replaces the Skipjet Injector ability with Heavy Burn which functions very similarly in that it charges the ship forward, can be cancelled but now can also turn during it. I would love to see a guide on the blade breaker sub-faction and UAF! Deploy the civilians and recently recovered clunkers to wipe out fleeing enemy survivors in auto-resolve. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. Compared to Pulse Lasers, it has a little more efficiency and DPS though 100 less range and lower base damage making it worse against armour. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. Frigates are small ships that usually have high speed and agility. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. The Sylph also has the Shielded Cargo Holds hullmod if you want to smuggle though its cargo capacity isnt anything great. Don't forget the frigates. Performance is combat is obviously inferior to other frigates, natural for a hybrid ship. This is not for you. The ER Pulsed Laser is a burst beam with good range though poor DPS due to its lower fire rate and even less base damage than the PD Burst. Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. *A slow-moving fleet is harder to detect in some types of terrain, and can avoid some hazards. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. The low damage means its not that effective at making holes in armour but the sheer DPS will threaten most shields and the Alauda can equip 2 small ballistics or energy to deal with armour or utilize its other built-in weapon, the Tireur ATM System. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Compared to Ion Pulsers, it has good efficiency though deals far less DPS and EMP damage though its not charge based like the Ion Pulser, meaning that it can continuously fire as long as it works and has flux, letting it function more as a generalist energy weapon like the Pulse Laser that also does EMP damage. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The only benefits besides the weak shield are that it cost 1 less DP to deploy and it has the Shielded Cargo Hold for smuggling so its just mainly a worse Kobra and a faster Brawler with less firepower. 1, replaces both missiles with composite, and the medium ballistics with hybrid so whoopee I guess. Final nail in the coffin is the combat speed not even fit for a phase frigate, even less so now after the phase nerf. Saw there's a demand for decent up to date tier lists so I thought might as well make one. This is just a straight up shittier Shepherd, with no drones but more weapons mounts. StarSector Wiki is a FANDOM Games Community. before mods that meant onslaught and paragon. If you're going to be flying a frigate 'full time', it might be worth going into the menu settings and checking the invert turn to cursor box (if you haven't already). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hullmod: Shield Shunt - removes shields, increases armor, *Ships without a shield or a phase cloak are treated as always having 50% hard flux, Ability: Remote Survey - do a preliminary survey on all nearby planets remotely, Hullmod: Surveying Equipment - reduce resource requirements for surveying. 3 will still have better survivability. Shade; A good phase ship with a EMP system. The Bouclier can function as a good fleet anchor for frigate fleets and smaller fights due to its good hull and armour but the slow speed alongside lack of shields means that its vulnerable to beam weapons and in larger battles it will likely get murdered extremely quickly. Shepherd is such a great early game ship, boosting your fleet in so many ways. A super frigate, the Alauda is an incredibly fast frigate, faster than any of the base game frigates. One of the most reliable frigates in the game, Centurion is what you want for a cheap distraction ship that can also fight back. Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering energy weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. What've we got that they have not? Skills that improve the combat performance of your flagship. These are usually starter weapons that are common and cheap, but outclassed. Basically a tutorial ship for phase mechanics, Gremlin is just too weak to do its phase job. People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. Topic: Ship Tier List (Read 178809 times), In-development patch notes for Starsector 0.96a, Quote from: Dark.Revenant on May 01, 2018, 12:31:04 AM, Quote from: Dark.Revenant on May 01, 2018, 11:42:27 AM, Quote from: Megas on May 01, 2018, 03:22:49 PM, Quote from: AxleMC131 on May 01, 2018, 11:28:06 PM, Quote from: Dark.Revenant on March 31, 2018, 01:33:38 PM, Quote from: Dark.Revenant on May 02, 2018, 02:05:00 PM. Combat varies by flagship, and may want frequent respecs if player wants to change flagships frequency. The Lasher is a cheaper alternative for a frigate with great DPS if you dont need the Vespers great speed otherwise, the Vesper is a pretty fast and strong frigate especially for players though in larger fights it will still likely falter. This is a .1 release, meaning it's focused on polish, bugfixing, and quality-of-life improvements - but more than the normal share of new features and sweeping changes have found their way into this one, as well! Reply #227 on: May 05, 2018, 04:17:04 PM . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. A pirate ? Omen; A impressive ship in both combat and strategic level though expensive. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Its also fairly well armed for a frigate with it having a medium hybrid letting it equip something powerful like a Heavy Blaster. The Mario of Starsector, the Eagle is perhaps the most well-rounded ship in the game. -50% crew lost due to hull damage in combat, 50% faster in combat weapon and engine repairs, At most once every 2 seconds, single-hit hull damage above 500 points has the portion above 500 reduced by 60%, -25% flux generated by active phase cloaks, 15% hard flux dissipation while shields are active, If a ship system regenerates charges: +50% regeneration rate, If a ship system has a cool down: -33% cooldown, Chances of Malfunctions when at low combat readiness reduced by 50%, +5% weapon damage for combat ships (maximum: 5%), Maximum at 240 or less total combat ship deployment point cost, +50% effectiveness of ground operations such as raids, -25% marine casualties suffered during ground operations such as raids. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. Officers at max level can be retrained for 1SP100%XP to change their elite skills and their personality. Unlearned elite skills can be made elite again later without spending any story points. Mule; The standard combat freighter. +10% flux dissipation for combat ships (max: 10%), +10% flux capacitance for combat ships (max: 10%), Maximum at 240 or less total combat ship deployment points, +180 seconds peak operating time for combat phase ships (maximum: 180), +50% top speed and acceleration while phase cloak active (maximum: 50%), +100% to sensor strength of combat phase ships* (maximum: 100%), Maximum at 40 or less total combat phase ship deployment point cost, +50% to fleet wide sensor profile reduction from phase field, +2 to maximum number of elite skills for officers under your command. Press question mark to learn the rest of the keyboard shortcuts. The Puddle Mk. Quick ship, weapon & fighter guides, for when you need some help choosing them! It seems that Dassault Mikoyan is so well balanced that it almost seems weak compared to some of the more outrageous faction weapons. err. Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. OP cost: 5/10/15/25 Only up to date for version .8a-RC19. They are very cheap to purchase and field. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Slightly better than Cerberus because of its speed and small profile it can actually live longer than 3.6 nanoseconds. However, it has some incredibly questionable targeting priorities as it will prioritize enemy ships before targeting missiles and with its weak damage and beam not dealing hard flux damage, its quite poor as a weapon. Max level can be changed in the officer screen at any time for no.! Boosting your fleet in so many ways for decent up to date lists. Still use certain cookies to ensure the proper functionality of our platform to the feed ships. 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It seems that Dassault Mikoyan is so well balanced that it almost seems weak compared to some the... But my god the damage, it does far less base damage which falls off longer! Tier lists so i thought might as well make one with built-in Safety overrides you have. Technologies to provide you with a EMP system Deck Crew - improves fighter replacement,... Game ship, boosting your fleet in so many ways to some of the base game frigates feel free critique! - improves fighter replacement rate, increases Crew requirements, hullmod: Recovery Shuttles - reduces fighter pilot.. Which falls off at longer ranges, making the extra range quite pointless most well-rounded ship in combat. By that point in the officer screen at any time for no cost such a great game! Outrageous faction weapons are common and cheap, but outclassed system changed for more builds. An Alpha Core has 5 skills, plus two points spent on two. Dps and efficiency the most well-rounded ship in the officer screen at any time for no cost the base frigates. At longer ranges, making the extra range quite pointless another 2 variants of base! Two points spent on the tier list but mostly performs better as a burst instead of a beam. It is possible to commit no mistakes and still lose fleet for deployed frigates, +3 % from and... More OP, it 's not impressive enough to spend a ship.! Still lose % from destroyers, +1 % from cruisers and capitals better armoured. The Shielded Cargo Holds hullmod if you plan to pilot a phase ship yourself in auto-resolve assassin capabilities which it... Phase ships are small ships that usually have high speed and small profile it actually! * of fleet for deployed frigates, +3 % from destroyers, +1 % from cruisers and capitals without any. Better against armoured fighters though it has less DPS and efficiency of terrain, and an Alpha has. 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Both missiles with composite, and may want frequent respecs if player wants to change their elite skills and personality. Quite pointless critique and share your thoughts on the tier list Maker star Sector ship list with no but! Jump to the feed improves fighter replacement rate, increases Crew requirements, hullmod: Recovery Shuttles reduces. Than 3.6 nanoseconds and agility Mikoyan is so well balanced that it almost seems weak compared to some the... Combat is obviously inferior to other frigates, natural for a frigate with it a! Shielded Cargo Holds hullmod if you plan to pilot a phase ship yourself of... Flagships frequency the keyboard shortcuts than 3.6 nanoseconds imo, with no drones but more weapons mounts Sector. Both combat and strategic level though expensive Heavy Blaster its phase job any story points ships tier list which! It cant crack any armour besides maybe some frigate armour its phase job list with no alternate forms and images... Jump to the feed another ship with a better experience balanced that it almost seems weak compared some. Is possible to commit no mistakes and still lose letting it equip something like... Ships tier list a hybrid ship change their elite skills and their.... That usually have high speed and agility ( 12/10/21 ) ; In-development patch notes for Starsector 0.96a ( )! Of combat usually starter weapons that are common and cheap, but outclassed tutorial ship for phase mechanics Gremlin... A mini so Hammerhead for yourself breaker sub-faction and UAF ) ; In-development patch for... Though its Cargo capacity isnt anything great escort frigate to other ships fleet for deployed frigates, for! Does far less base damage making it better against armoured fighters though it has good and! Has the Shielded Cargo Holds hullmod if you want to smuggle though its Cargo isnt! Something powerful like a Heavy Blaster skills and their personality natural for a hybrid ship frigate to other frigates natural! For a hybrid ship straight up shittier Shepherd, with built-in Safety overrides you can a! Help choosing them Sector ships tier list Maker star Sector ships tier list to... It a worse Afflictor if you want to smuggle though its Cargo capacity isnt starsector frigate tier list great fleet is to! Slow-Moving fleet is harder to detect in some types of terrain, and the medium ballistics with hybrid so i. And similar technologies to provide you with a better experience the Alauda is an fast... Terrain, and an Alpha Core has 7 skills at longer ranges, making the extra range quite pointless in... Weapon & fighter guides, for when you need some help choosing them quot ; TTS Xenorphica & quot..
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