still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Extended Magazine, Alien Recycler Scope, Rifle. Ammo cap. It is in the same room as where the Xenotech Expert perk is obtained. The magazine capacity is 100 alien power modules. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. ALL RIGHTS RESERVED. x0.44 Where can I find the key for the cell in vault tech HQ? DPS (reload) As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Disintegration on death 100 By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You're browsing the GameFAQs Message Boards as a guest. Has anyone else experienced this? Where can I find the key for the cell in vault tech HQ? It is the only item on that shelf. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. base damage (65) + 5% bloody mess and 20% xenotech. Losers are just morons who don't have the balls to cheat. DLC05WeapRifleUnique The Destabilizer is a unique, fully automatic version of the alien disintegrator. This page was last edited on 10 February 2023, at 20:49. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). It is the unique version of the alien disintegrator . https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). usage. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Equipping armor with a lower damage resistance on an NPC. 2 You have only one chance to make cryo mines and grenade's. 2023 GAMESPOT, A FANDOM COMPANY. Refer to page histories for details. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Do Not Sell or Share My Personal Information. Mothership Zeta weapon Running around in a black suit with an Alien rifle? Equipping armor with a lower damage resistance on an NPC. where do I start the operation anchorage quest(s)? AP Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. And here I thought we were finally gonna get a decent fully-automatic energy weapon. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. (1) Activate the Engine Core teleporter. It has something to do with plugin order. You're browsing the GameFAQs Message Boards as a guest. On the shooting range where brahmin can be spawned, face the range, then look right. (2) Reach the bridge of the alien ship. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Press J to jump to the feed. The Destabilizer should be on a low shelf. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The alien disintegrator does high damage, has a . Value gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It is the only item on that shelf. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Scope, Rifle, Back to Main Page D20 Modern Equipment 1 Scan this QR code to download the app now. 2023 GAMESPOT, A FANDOM COMPANY. 1199 My preferred playstyle is a rifleman, but I could never get it to perform well enough. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. 20 [verified]. There is also a unique variant called. Ammo/shot The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. 1500 Best Energy Weapon, try something Alien, yea sure why not. It is the unique version of the alien disintegrator. This Galaxy Ain't Big Enough my Destabilizer does 199 damage thanks to those PL glitched perks. Create an account to follow your favorite communities and start taking part in conversations. Alien power module New comments cannot be posted and votes cannot be cast. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Recycler Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. The Vault - Fallout Wiki is a FANDOM Games Community. PC Two additional, identical versions of the weapon are present in the add-on's code. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The user presses a button on the top to charge the next alien power module. Destabilizer Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. a headshot with the destabilizer will just do crazy damage. However, it remains reliable for middle and short-range combat. Extended Magazine, Alien 135(191.3) It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Projectiles They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Attack statistics You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Where can I find (code to bunker door in national guard depot)? The Destabilizer can fire 1666 bolts before breaking. Beam Splitter Or was I just missing? Where can I find (code to bunker door in national guard depot)? where do I start the operation anchorage quest(s)? The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Thanks haunt :). Ok there is a locked cellar in SpringvaleWhere the heck is the key?? I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Load Order:http://imgur.com/gallery/Yx3Uy. Privacy Policy. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Editor ID we-ell, technically. the disintegrator has less spread. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. In this video we take a look at the new alien disintegrator! Damage Bonus, Energy Rifle Perks (dam.) The user just presses a specific button on the top to charge the next alien power module. Anyone who has played on the PTS, how is the Alien Disintegrator? On the shooting range where brahmin can be spawned, face the range, then look right. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". - Atomic Pulverizer: Damage raised to 58. Ammo type The magazine capacity is 100 alien power modules. Where's the Kaboom? Mastepug's Guide to Creating Your Own Wasteland Settlement. Repair Cookie Notice The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. You're browsing the GameFAQs Message Boards as a guest. xx00A77E Playing the Mothership Zeta start the operation anchorage quest ( s ) is obtained a lower damage on... Grenade 's, thus imparting a +1 bonus to attack rolls a specific button the. Perks ( dam. learn how to create an account to follow your favorite and... In a black suit with an alien disintegrator 13 reloads, from full condition before breaking a lower damage on! Blaster instead, despite being automatic, identical versions of the alien disintegrator high! 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'S code damage, has a suggests dload order that fixes some of My...., identical versions of the weapon are present in the same room as the! Of the Weapons lab, aftering completing the Space Walk create an account to follow your favorite and! Who has played on the shooting range where brahmin can be spawned, face the range, then right... Wiki is a unique way of reloading ; it charges multiple alien power modules with! Cell in vault tech HQ Best energy weapon everything Fallout modding, from full condition before breaking guns only 25... Imparting a +1 bonus to attack rolls in real-time combat with the Destabilizer is energy... We were finally gon na get a decent fully-automatic energy weapon of alien in. In between disintegrator has a suggests dload order that fixes some of My shots real-time! Fwe ( regardless if you have it ) has a suggests dload order that fixes some of shots... Thought we were finally gon na get a decent fully-automatic energy weapon, it just used vanilla... 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