November 25th, 2016, 10:49 #7. A Large or smaller creature hit by a net is restrained until it is freed. Pavise. Mithral weapons with the Heavy property can be used to make extra attacks regardless of the user's strength and can be wielded normally by small creatures. The keyword, then, is style. Because some monsters (werewolves being the classic example) have resistance or immunity to attacks made with nonmagical weapons but are susceptible to silver, its possible to invest in plating mundane weapons with silver. The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. A single-man siege weapon made from five gun barrels mounted on a single axis, that uses a rotating fuse mechanism to fire multiple shots at one target. Create new weapon. Pikes, polearms, and glaives weapons with the reach property can hit targets up to 10 feet away instead of 5 feet. Modifies: boar spear, goedendag, glaive, guisarme, lance, lucerne, pike, ranseur, spear Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. 12. Adamantite. This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. Weapons use the same statistics, though their damage types may differ. Boost your AC by 1 while dual-wielding weapons, and remove the requirement for those weapons to be light. A broken weapon can still be of some use. To those unused to such options, this sudden, glaring change warps the game. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. If you start with a shield, you can choose any non-exotic shield. They usually deal bludgeoning, piercing, or slashing damage but can be enchanted to deal magical pain, also. Both exist to diversify weapons' use and function in combat. Cauldron. 8. Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades An apparatus combining a small shield, a lantern, a gauntlet, and several blades. Note that you must use the same modifier for both rolls. After the initial impact, alchemist's fire explodes in all directions. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. Feel free to use this document in whichever way is beneficial to your table. When you make an attack, the weapon flashes, expels smoke, and creates a bang that can be heard within 300 feet. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. Xun Lei Chong. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. Cestus. When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. Two-handed should be a positive trait, though. On the other, the removal of "feat taxes" (feats necessary to make builds viable) is an admirable goal as well. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. The Heavy Crossbows damage is unmatched among ranged weapons, and if youre not playing a class that has the Extra Attack feature, the weapons loading property isnt going to cause you any grief. Firing a ranged weapon at a target in melee range imposes disadvantage on the attack roll. Then, if you pick up Extra Attack and cant bear to put down that d10 damage die, pick up the Crossbow Expert feat. All the materials listed here can be used to make melee weapons, ranged weapons, armor, ammunition, and foci, though not all have an effect in each form. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. A weapon can have more than one modification, and modifications are permanent. When you drop or are disarmed of a shield with a guige, it remains on your person instead of falling to the ground. Silver weapons. Of course, there are plenty of other tools that people in D&D have adapted to kill and maim one another, whether that means grabbing the first thing you have to hand and smashing an orc over the head with a bar stool or shooting a lich with a ray gun. In this state it is no longer wielded and stands on its own to act as 1/2 cover for an upright creature, or total cover for a prone one. Renaissance and modern firearms use bullets. The bludgeoning damage increases by 1d10 for every size above Small. Adamantine. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: bludgeoning, regardless of the damage type dealt. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. This feat gives you a small Dexterity boost and proficiency in firearms, and you get to both ignore the loading property of firearms and dont incur disadvantage by attacking with one within 5 feet much like the Crossbow Expert. These large shields have a large triangular boss and hooks and blades built into the rim. A gold-colored alloy of copper and tin. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. It exists as part of a larger document, The Warrior's Codex, which can be found here. On a failed save, a creature or flammable object is set alight and takes 3d4 fire damage at the start of each of its turns. Boar Spear. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. Magic Items. That change is listed in parentheses: (b) for bludgeoning, (p) for piercing, and (s) for slashing. Morningstar. Are you a small consumptive wizard with single-digit hit points? Lance. Because your proficiency bonus can easily mean the difference between a hit and a disastrous miss, youre not going to want to make an attack with a weapon you arent proficient in unless theres no other option. If you are hidden when you attack with this weapon, you do not reveal your location. The set of armor is decorated with paint, etching, precious metals, or gemstones. Each individual bomb forces its saving throw in its radius, against its effects. It confers no benefits on the battlefield, but may grant advantage on Persuasion checks while you wear it by creating an aura of wealth and prestige. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. Most warriors use martial weapons because these weapons put their fighting style and training to best use. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. When you damage a prone creature with a finisher weapon, you roll an additional weapon damage die. Alternate armors, fortunately, are a simple matter of scaling protection. Ranged weapon attacks are made using a characters Dexterity modifier. Modifies: arquebus, handgonne A weapon with this modification stores up to 5 doses of one type of injury poison at one time. The curved metal bars that flare out from the shaft of this arrow create a cage that carries a burning coal through the air, which sheds dim light in a 5 ft. radius. The creature which aims the trebuchet chooses a point in range at least 60 feet away. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage You must decide to do this before making the attack roll. The arrow ignites objects in that space that aren't being worn or carried. To wield a tower shield, you must have at least 15 Strength. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. The standard and maximum ranges of a weapon with the thrown property increases by a number of feet equal to 5 times your Strength modifier, unless your Strength modifier is negative. The range lists two numbers. Properties should in most cases adhere to the design philosophy of 5e, and most are relatively simple or expand properties which already existed. A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. Modifies: club, greatclub, cestus Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. Tower Shield. This weapon has the gunpowder property, and its user is both prone and gains half cover when using it. It takes an action to load a gunpowder weapon, which consumes both a charge of powder and piece of ammunition. Weapons with the Loading property take more time and energy to get ready to fire again after being used. A rare material created when underdark Faerzress corrupts adamantine deposits. On a successful saving throw, a creature takes half as much poison damage and does not contract the disease. If your campaign uses firearms, why not be the best gunslinger you can be? When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. All in all, there are 37 different weapons in the D&D 5e equipment list. A weapons short range is the distance in feet up to which it can be fired normally. Atlatl. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. There are a couple of weirder, unofficial outliers as well, but well get to them in a minute. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . A weapon with a scope attached doesn't have disadvantage on attack rolls made beyond its standard range. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. This feat also makes crossbows less debilitating in close combat and basically allows two-weapon fighting with a hand crossbow in your off-hand. Blowgun Needle. When you deal piercing or slashing damage to a creature, you can choose to deliver the poison. However, armor weighs half as much while you wear it for the purposes of determining encumbrance. Attack rolls made with melee weapons typically use a characters Strength modifier although there are some exceptions. A 5-foot-radius circle directly below the cauldron is also covered in oil. The weapon is large or cumbersome, and must be wielded in two hands to attack with it. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. Barrel of Alchemist's Fire. If you would like to support the GM Binder developers, consider joining our Patreon community. The Armor Table shows the cost, weight, armor class, and properties each type of armor. A sword with this guard, often a basket hilt, grants you advantage on checks to avoid being disarmed of it. D&D obviously doesnt try to account for every single different weapon but instead approximates broad types of weapons and allows you to flavor those weapons as you like. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. This can be amazing, especially at earlier levels. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. Carrying or storing too much powder is risky. #1. Some are less effective weapons than popularly conceived and require expertise to use effectively. The target's speed is halved until it takes 10 minutes to scrape the tar from its body. bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. This reduction ends if it leaves your reach or you make another attack roll with the winged weapon. Hwacha. A middling feat that mixes a +1 Strength or Dexterity increase with proficiency in four simple or martial weapons of your choice. You can load 5 pieces of ammunition instead of 1 when you load this weapon. Hide Armor is always furred. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. Bronze. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. After damaging a Huge or smaller creature with a melee attack from a winged weapon, the creature cannot move toward you and must expend 2 feet of movement for every foot it moves within your reach. First, it can be helpful to think about the kind of adventurer you want to be, as your playstyle can go a long way toward dictating which weapon is right for you. In place of a weapon attack, you can wind up your weapon or brace it against the ground, depending on the weapon's design. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. 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