Return to Jason Bright to inform him that the basement is clear. You can use the nearby door (while dodging his traps) to reach his catwalk. The reward is the same regardless of what you do. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). Get Davison to agree to leave once the Stealth Boys are located and itll agree, giving you Davisons Key. Then, head back to the factory and then climb the stairs to reach the Ghoul's location. (Optional) Return to Harland and let him know the bad news. There's also a main stairwell in the northwest corner directly next to the side entrance. Simply go down the stairs parallel to your location once back on the corridor. 4.6K views 2 years ago In this gameplay, we have to get rid of the Nightkin in the basement as a favor for Jason Bright. Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. Keys Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. If you want to avoid the Nightkin Jailer you can always sneak into the southern of the three rooms on the eastern end of the jail and loot a desk for a copy of the Jail Key. We will alert you, however, that there's plenty to see in this building. REPCONN BASEMENT Head down the stairs and go through the door. Icon Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. Follow the road to a checkpoint and under an overpass, beyond which youll find a sandbag barricade. Thanks, Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. All you have to do now is hit the launching device, and watch those rockets blast off. When you find the corpse, grab Isotope-239 Igniting Agent, and then bring it back to Chris. Sections It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Head to the south-west to find a door, which is where you want to go to find the information you need but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. Once he's dead, be sure to scour his body for some goods before continuing onward. Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. The room in question, if you look at your map, is in the northeastern part of the facility. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. You won't be able to access this entrance from the main part of the REPCONN Facility. Which of course From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. (Optional) Find Harland's friend, who has been imprisoned by the nightkin. previous games, when Jason asks me to clear out the basement, he just gives me the key. Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. Hi Steve, After youre done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. Repconn Test Site Basement Loading Screen Crash - posted in New Vegas Technical Support: Okay, anytime I try to enter the Repconn Test Site Basement, I get stuck in an infinte loading loop. Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. The guide will assume that you have heard both of the triggered recordings on ED-E by the time youre done exploring HELIOS One (after completing the section That Lucky Old Sun). And though he sounds just like a Ghoul, he isn't one at all. The corridor beyond branches in two directions. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. Repeated mashing of the keys will short out the navigation console, resulting in a 50 Karma loss. The entrance corridor leads to a workspace where a single nightkin lurks. Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. Davison pays strange heed to a Brahmin skull sitting on a nearby desk. REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. If you make your way into the storage room (#10) behind the door without going through the door (by going through Exit B instead), then you'll be able to use the . 000845F4 (check point)000846BE (ourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) I am in the Repconn building. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). The quest was implemented and designed primarily by, The song that plays quietly in the background during and after launching the rockets is Richard Wagner's "Ride of the Valkyries. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. This note is added to the Courier's Pip-Boy after accessing the "Storage room terminal" entry on the REPCONN administrator terminal in a room on the 2nd floor of the REPCONN facility at the REPCONN test site. Rarely, plasma defenders and laser RCWs can also be found on their corpses. REPCONN Test Site The straightest way through the basement to get to where you need to be is as follows. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . Go inside and Harland will initiate dialogue. Fallout: New Vegas - 26 - REPCONN Basement Mike In HiFi 1.07K subscribers Subscribe 3.1K views 6 years ago Exploring all of the basement! Have a look at the bugs section on the Come Fly With Me Quest/walkthru page. This door leads to the aforementioned factory basement. via: Fallout Wiki. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! A deceased ghoul prisoner is found in the second generator hall, the first room on the left. You'll run into this little service station-like building almost immediately. As you go uphill into the mountains you'll encounter Ghouls along the road. (10) Speak to Chris Haversam about fixing the rockets. You can type this into the console: movetoqt It will teleport you to your quest marker. When youre done messing with traps - or if you want to avoid them - head through the doorway to the south-west, go up some stairs, then go east to find a Terminal and read the entries to find out what happened to the Stealth Boys. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Resident Evil 4 Clockwork Castellan Locations. I need to get to the basement to confront the Nightkin. Ref ID More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. Harland will express his sadness and leave the basement. You'll get into the room where you can find Davison ( M30A:1) #1. you can kill Davidson and the rest of the Nightkins wandering in the basement or you can talk to him and perform an optional quest for him Ignore the ladder for the time being, and instead, head straight forward and through the door. Fallout Wiki is a FANDOM Games Community. Unable to escape, he instead holed-up and defended his position. Talk to Chris Haversam to begin preparations for the rocket launch. Meeting Davison and Antler who want Stealth. This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. It is not possible to fast travel from the balcony where the launch console sits, post-patch. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Repconn HQ Locked Door "Requires Key". Bright BrotherhoodDavison's nightkin Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. Now, he needs Isotope-239 Igniting Agent. Nonetheless, progress on the rockets has just about finished, but there are a couple of items the Ghouls are still in need of. Fallout: New Vegas. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. (Optional) Find the body of Harland's imprisoned friend. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. There's a stockpile of anti-radiation drugs in his chambers. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. Object Turn south and go down some stairs to find a door leading to the REPCONN Basement area. Fix: use the third person perspective to get access to the body. This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. Along the way youll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland's friend (right). Which of course is in the basement. The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. There's nothing left to do now but to return to Davison to give him the news, though he'll likely take it hard when you do. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. He'll attack you automatically when you do this, so return the favor. Just Cleared the entire REPCONN basement with a single Stealth Boy. This is the main entrance, and you should take this door to the building's interior in order to continue. A voice over the intercom will direct you to come upstairs (left). Don't attempt this until you're at least level ten, since you'll have your hands full with powerful Nightkin galore.). Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. Return to the Rocket Facility and give the fuel to Chris Haversam. Place is deserted. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that youll need to find some more of the igniting agent and a thrust control module. On the second floor, a terminal can be accessed to find the Stealth Boy shipment update. Do Not Sell or Share My Personal Information. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. Return to the REPCONN Test Site and talk to Chris Haversam. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. Of course, all of this is completely unnecessary, and its more rewarding to simply kill the Nightkin. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. From: Bill Levy, Janitor (6) Get rid of the Nightkin in the basement. About that bunker at Fortification Hill Do Not Sell or Share My Personal Information. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. Probably just an issue with your PC/ laptop itself. If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. Lots of broken equipment and such. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Talk to Jason Bright, who is nothing short of a cult leader. Go through a doorway to the west, then follow the hallway beyond to the south, pass the first hallway to the west and instead go down some stairs a short distance to the south. Entrance to the Research Labs. Make sure youre sneaking. In the center are two Easy locked offices. Apparently specific keywords unlock Enclave data stored on ED-E something to keep in mind as you explore the Mojave with your favorite robot pal. The REPCONN spacesuit is a piece of clothing in Fallout: New Vegas in 2281. You're also not signing your posts. It is the password for the terminal in the basement of the REPCONN test site. Now I am encountering a problem I have not had before. In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. Leaving the REPCONN facility and returning may fix this issue. Do not move, touch, shoot or in any way disturb Antlers. Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City but theres a few things to do along the way. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. It is likely the case that Davison will not be hostile at this point, but different players have reported a variety of results. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Fallout: New Vegas paper note Storage room safe Object Icon Info Technical Icon Storage room safe is a paper note in Fallout: New Vegas. All right. Head over there, fending off Feral Ghouls and engaging in other extraneous exploration as you go. One can also set the navigation so that the rockets collide into one another as they launch. 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