Within thethreat to the characters. 46Part 2 d% Encounter Number 0103 Half-dragon* (see description below) 0409 Infernal Raiders (see description below) 1014 Inquisition (see description below) 1519 Invader Party (see description below) 2034 Revenants* (see description below) 3539 Tsarran Scouts* (see description below) 4042 Troglodyte Raiding Band* (see description below) 4345 Aboleth (see Monster Manual) 1d3+1 4648 Bodak (see Monster Manual) 1d3+1 4953 Bulette (see Monster Manual) 1d2 5461 Cloaker (see Monster Manual) 1d4+2 6266 Deathkiss beholderkin* 1 (see Monsters of Faern)Illustration by Sam Wood 6774 Delver (see Monster Manual) 1 7581 Dire bat (see Monster Manual) 1d4+4 8291 Purple worm (see Monster Manual) 1 9294 Tomb tapper* 1 (see Monsters of Faern) 95100 Umber hulk (see Monster Manual) 1d3+1 *Unique encounter. Shortly after their arrival, a warped and twisted half-drow came to the chasm, troubled by the absence of Lolths insidious whispers, which had previously been a constant presence in her mind. speaking the password (Bzadarra). *Domain spell. A stuck creature can try to free itself with an Escape S3. (Area Device DC 33.S1 is an exception to this rule.) A heavy cur-suite of spells, as described in his entry on page 138. Dust lies thick on the floor, mausoleum. If necessary, the drow padded wooden chairs set around a square table.leaders make use of spells such as scrying and commune to lo-calize the party before dispatching this team. (See Chapter 4 of the maurezhi (detailed in Appendix 1)a DUNGEON MASTERs Guide for demon that enjoys eating human more information about yellow bones. The pack lizards are laden with a wide assortment of trade D Szith Morcane Spellguard: hp 16 (40 temporary); see goods: raw fabric from all over the world, arms and armor (in- page 133. cluding some masterwork items, but no magic ones), large D Mind Flayer: hp 50; see Monster Manual. As a result, all these cells are empty. Each then has a Listen checkresult of 9, which lets him hear people talking 90 feet up Since the drow sealed them in their caverns, constraining theirthe tunnel. The maps on pages 8 through 10 showalong the way in order to choose the right tunnel at an inter- the three major encounter areas in the Deep Wastes: the Lakesection. is completely unremarkable except for the door leading off A simple pallet serves as the only bed, and a small chest, to the left of the entrance. Despite the likely suspicions of the characters, the pillars are just pillars. The majority of this part takes place within Maerimydra (the City of the Spider Queen) as the adventurers battle the servants of Irae T'sarran, in addition to the invading armies of the Kurgoth Hellspawn. He then teleports into the award 50% of the normal experience for the encounter. Each Creatures: The ghost of Szith Morcanes high priestess re- large brazier is worth 110 gp and weighs 160 pounds, eachmains in the inner fane as a keening spirit (see Appendix 1). She begins to take steps to make the heroes lives more (humans 97%, half-orcs 2%). Adventurers have ex-and then failed, weakened by orc raids from the mountains plored the remains of both the keep and the town manyand the decline of its ruling family. Creatures (EL 9): Two black puddings seep across the walls,ceilings, and floor of this room, eating any organic matter Creatures: Two of the guards are sentries in the livery of Irae(except members of the cult) that dares intrude into Ghau- Tsarran (white tabards bearing leering black skulls). They use plane assume that the characters re-shift to flee if combat goes moved all useful gear from theagainst them. D&D CARDS - Equipment, Treasure, Condition, Inspiration and many more! VACANT STUDENTS QUARTERS The arcane guards are male drow wearing mithral shirtsand purple tabards adorned with the crest of the Inverted This small room has clearly been unoccupied for someTower, a stylized spider atop a staff. Taharak: A drow ghost champion of Kiaransalee. still consumes him, and he is one of the main reasons the drowEach of the nieces has two quth-maren bodyguards with her of Szith Morcane have resumed their raids upon the surface.at all times. Jealousy, avarice, andhold shrine to Lolth, but the commoners of Szith Morcane long-nurtured grudges poison a drow commoners everyhave dispensed with these to comply with the edicts of the waking thought.new regime. Further- more, an attacker gets a +2 bonus on attack rolls made against Development: The drow of Szith Morcane do not allow this a climbing creature. The tunnel is only 3 where in the complex, every feet in diameter, so Medium-size creature they encounter here at- characters must either crawl up tempts to sound the alert on this the ladder the entire way (on level. True power comes only from the unques- Kiaransalees church is made up of secretive clusters of tioning servitude of the once-dead, mastery over death, and drow within larger drow communities, plus a handful of in- the eventual earned stature of one of the ever-living in dependent enclaves. When the door to his room opens, he first freedom. through the wall, but its edges are still visible (Search DCOnce it decides to enter combat, it first uses blur on itself 10) around the walls, floor, and ceiling of the tunnel. DROW CAVERN (EL 9 TO 13) The children generally remain in their homes. The sound of a pitched battle in this area carries easily to the common drow in S18 (if any remain) and the slaves work-The corpse is that of a svirfneblin adventurer who hid in this ing in S22. Against the background of civil war among the drow, the char- Lolth has fallen silent. thick, hardness 8; hp 60; AC 5; breaklast-minute preparations they wish before setting off. His soldiers have reported the the Dagger Hills, where the high summer pastures lie. Creatures: Two aranea rangers, devout worshipers of Lolth, Creatures: Four drowthe sole surviving priestess of Lolthguard this area. The door is now closed. A decent track runs nearly 100 miles to The Weave corruption expands to include everything Teshwave, and from there its another 160 miles to Hillsfar within a 100-mile radius of Maerimydra, including along roads patrolled by Zhent soldiers and plagued by bandits. If his haste spell (dura-that the araneas had advance warning of the characters ap- tion 7 rounds) runs out before combat ends, he quaffs hisproach, a sheet of webbing lies just behind this illusory wall. The doors open into a long, wide hallway that runs deep into the hillside. SACRIFICIAL ALTAR (EL VARIABLE) that warded it before the recent coup. Illustration by Vince Lockepurposes. Char-room, arriving 1d4+2 rounds after the characters enter, to pre- acters who actually kill the creature before it can leave of itsvent them from freeing the creature within. He follows this Nedrazaks chamber to attack him. Her monsters of choice for this tactic include a cornugon (devil, CR 12), gelugon (devil, CR 13), HEROES INVADE CASTLE MAERIMYDRA or vrock (demon, CR 13). Now the Day draws near when we shall avenge ourselves upon those of the A secret door leads into room S45. But it doesn't say anywhere in the module, what the weave disruption is or how it manifests. They flee toward the back of the cavern and make for as pouches, boots, belts, and backpacks, a small assortment of S19 (on the Commoners level) as soon as any trouble begins. Binding There are cuts in the D Drider Vampires (2): hp 41, 37; see Appendix 1. countertops, and most of the shelves have been pulled out. Creatures: The best student at the arcane academy gains the S30. Cartography A lectern faces the door.head is vaguely canine, with small webbed ears and horns. In apiece to re-equip. The spiders abdomen, separated from thepower, she sent what little treasure remained here back to outer fane by a heavy iron gate, was known as the innerMaerimydra for her mothers use. 2002 Fun Fact: Early playtests of City of the Spider Queen led to characters wheeling barrows full of +1 rapiers out of the dungeons and back to town. filthy. On the other side of the doors, a length of chain is wrapped around a pair of inside handles and joined with a good quality padlock. Lolth is silent cause she's testing her people, and it throws the Underdark into chaos. Hillsfar is large enough to offer access to many of the items or markets high-level characters may be seeking. Make surelead the characters into the next part of the adventure and you place this clue somplace where the player charactersguide them along their way. OUTER FANEthe copper-covered figure on the lid reveals that tiny holeshave been drilled in the eyes, nostrils, and mouth. Do I increase/reduce the number of enemies that PCs should face in each encounter? Heroes without such skills might find ityou used to draw the characters into the adventure in the first useful to employ a local sage to assist them, or to attemptplace. RESTLESS CRYPT CAVERN (EL 0) +1 rapier. Alisannara Morcane: The high priestess of Szith Morcane, Kurgoth Hellspawn: A half-fiend fire giant who conquerednow a ghost. One of the most atmospheric and brutal of the DnD campaigns out there right now, this adventure will take you to the depths of despair and horror. LIBRARYsleeves of his shirt are tucked into elaborate gold bracers (hisbracers of armor). A first glance, easy outlook of Lolth might be Widowmaker from Overwatch. Create an account to follow your favorite communities and start taking part in conversations. An aroma of cedar, combined with the faint odor of dry paper, fills the room. Publisher These drow all helped in thewithin a zone of truth. If he can Who killed you? characters. If they comply with her requests,Search DC 32; Disable Device DC 32. however, she turns on them at the first convenient opportu- Though they were clerics of Lolth in life, the quth-marens nity, unable to stand the thought of being indebted to a ragtagare now animated by the will of Kiaransalee, so they serve her bunch of surface-world adventurers.clerics. Sometimes wooden against each other. s Unworked Stone Walls: Minimum 5 ft. thick, hardness 8; hp 900 (per 5 feet of thickness); AC 3; break DC 65; Climb DC 20. Arcane scrawlings and dia-who can see invisible creatures can discern its true form. a less aggressive stance, they themselves sealed off the connec- tion to the crypts. So, here my question: for my clerics of Lolth NPCs the party is going to be fighting, should they still have access to their cantrips? The 31Part 1slaves have learned not to attack drow, but they would wel- The stone giants, who haul hundreds of gallons from thecome the chance to flex their muscles against surface-world caverns big lake with each trip, replenish it from time to time.intruders, hoping to win some small amount of favor intheir cruel masters eyes. Spiderwebs cover the holy symbol of Ghaunadar (an unblinking lidless eye) in ceiling and hang idly from the walls and furniture. A gust of wind appears in S34, blowing from the west wall toward the entrance from S24. S9. s Unworked Stone Walls: Minimum 5 feet thick, hardnessTrekking Through the Deep 8; hp 900 per 5 feet of thickness; AC 3; break DC 65; ClimbWastes DC 20. 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